Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9(2d6 + 3) bludgeoning damage.
Bomb Toss. Ranged Weapon Attack: +6 to hit, range 60ft., each creature within 10ft of the bomb must make a DC 14 Dexterity saving throw or take 18(4d6+4) fire damage on a failed save or half as much on a successful save.
Description
This suit of magically animated armor resembles an over sized suit of decorative plate armor, when it is awoken it springs to life, a lumbering yet intimidating presence, while it can crush its foes with its gauntlets this armors deadliness comes from the stash of iron bombs located in its chest cavity, the armor can throw these bombs a great distance and when they explode they can wrought a great deal of destruction.
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