Huge Celestial, Lawful Evil
Armor Class 17 (natural armor)
Hit Points 160 (18d8 + 68)
Speed 25 ft., Fly 50 ft.
STR
18 (+4)
DEX
18 (+4)
CON
19 (+4)
INT
17 (+3)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws WIS +10, CHA +10
Skills Insight +9, Perception +9
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 19
Languages All, Telepathy 120 ft.
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Corrupted Angelic Weapons. The angel's weapon attacks are magical. When the angel hits with any weapon, the weapon deals an extra 4d8 necrotic damage (included in the attack).

Innate Spellcasting. The angel's spellcasting ability is Charisma (spell save DC 17). They can innately cast the following spells, requiring only verbal components:

At will: see invisibility

1/day each: spirit shroud, harm, bestow curse

Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The angel makes two melee attacks.

Blade Hand. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) piercing damage plus 18 (4d8) necrotic damage.

Corrupting Touch (3/Day). The angel touches another creature. The target magically takes 28 (6d8 + 2) necrotic damage.  CON Save (DC 17) for half damage.

 

Legendary Actions

Legendary Actions:

The angel can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The angel regains spent legendary actions at the start of its turn.

Constricting Vines. (Range 30 ft) Corrupted, purple, vein-y vines appear from the ground below a target creature and begin to wrap around their legs.  STR Save (DC 17) or be restrained by the vines until the end of the target's next round. A creature restrained by the vines can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

Buffeting Wings (Costs 2 actions). The angel beats its wings. Each creature within 15 feet of the angel must succeed on a DC 17 Dexterity saving throw or take 6 (1d6 + 3) bludgeoning damage and be knocked prone. The angel can then fly up to half its flying speed.

Description

Was once a mighty Deva angel, messenger of Melora, long ago corrupted by dark magic from a dark god.  Thick, purple veins intertwine about the body like veins pumping magical, necrotic energy throughout the creature.  What was once a majestic horse head has been corrupted into that of a damaged ram's skull.  The form, massively damaged, missing a leg, has a large black bone protrusion for a right arm.  The protrusion is sharpened to a point and serves as a natural weapon for the corrupted angel.

Monster Tags: Angel

Spitz79

Comments

Posts Quoted:
Reply
Clear All Quotes