Innate Spellcasting. The priestess spellcasting ability is wisdom (spell save DC 16). They can innately cast the following spells, requiring no material components:
At will: darkness, detect magic, dispel magic
1/day each: confusion, fly, power word stun, cure wounds (at 3rd Level).
Magic Resistance. The priestess has advantage on saving throws against spells and other magical effects.
Multiattack. The priestess makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
Pincer. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d10 + 5) bludgeoning damage. If both pincer attacks hit and the target is a Medium or smaller creature, it is grappled (escape DC 13). The priestess can grapple only one target.
Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Description
Former Priestesses of Melora who were corrupted by a dark God's magic and merged with some sort of clawed beast figure. Granted access to arcane magicks and bestowed the talents of the corrupting God's power, they seek to protect and serve the Corrupted Angel.
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