Blood Frenzy. The Avatar of Slaughter has advantage on attack rolls made against a creature that doesn’t have all its hit points.
Charge. If the Avatar of Slaughter moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Imprison in Weapon. If the Avatar of Slaughter is reduced to 0 hit points, a creature can use their reaction to imprison its spirit within a mundane melee weapon on their possession. The weapon becomes a berserker axe except that its weapon type is the same as the mundane weapon used. Additionally, the weapon is sentient and can telepathically communicate with any creature that wields it, encouraging violence and malice. If the curse on the weapon is broken it is no longer sentient.
Magic Resistance. The Avatar of Slaughter has advantage on saving throws against spells and other magical effects.
Rejuvenation. If the Avatar of Slaughter dies, and is not imprisoned in a weapon, it returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Standing Leap. The Avatar of Slaughter’s long jump is up to 60 feet and its high jump is up to 30 feet, with or without a running start.
Multiattack. The Avatar of Slaughter makes four attacks: one with its gore and three with its fists.
Fists. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage.
Gore. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 26 (4d8 + 8) piercing damage.
Description
War is not an adventure, but a disease. Vicious combatants revel in carnage, destroying homes and lives without a second thought. For those who lost everything in these conflicts, the Curse of Uncontrollable Wrath can be their most powerful weapon for revenge.
Great warriors and bloodthirsty tyrants alike are reduced to their basest instincts of rage upon becoming an Avatar of Slaughter. The violent are often targeted through a twisted sense of irony, but pacifists and gentle souls sometimes fall prey to this curse if the maledictor is particularly spiteful.
An Avatar of Slaughter is a formidable sight: a daemonic minotaur creature of bulging veins and smoke fuming from its nostrils. The Avatar of Slaughter exists to kill and is given no respite from this urge. Their cursed nature compels them to destroy all in their proximity, often starting with friends and family.
To fight an Avatar of Slaughter in head-to-head combat is sucide. Just as they are born in the fires of combat, they cannot be killed by it. However, due to their affinity for violence, it is possible to imprison one in a weapon.
Previous Versions
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4/23/2021 1:03:34 PM
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