Huge Construct, Unaligned
Armor Class 17 (Natural Armor)
Hit Points 100 (10d10)
Speed 20 ft.
STR
20 (+5)
DEX
12 (+1)
CON
22 (+6)
INT
18 (+4)
WIS
15 (+2)
CHA
1 (-5)
Saving Throws STR +7, CON +8
Damage Vulnerabilities Acid
Damage Resistances Force, Damage from Spells
Condition Immunities Charmed, Frightened, Grappled, Poisoned, Prone
Senses Blindsight 100ft, Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Robotic Being All Charisma check against the Strider automatically fail.

 

Actions

Stomp The Strider stomps on an enemy of it's choice. +3 to hit, range 40ft Hit: 10 (2d6) [bludgeoning] damage

Pulse Cannon The Strider fires its underbelly Pulse Cannon at a target. +5 to hit, range 400ft Hit: 20 (2d12) [force] damage

Reactions

Quick Reaction The Strider fires its Pulse Cannon at the attacking force (the arrow shot at it, a sword, etc.) Roll a DC 16 saving throw. On a success, the Strider takes no damage. if the attacker is using a melee weapon, they take 16 (2d12) force damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A Strider is an artificial copy of an alien species, armed with a Pulse Cannon. They are usually used in wars, but sometimes patrol with Overwatch Soldiers.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUrban

HalbesPint26

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