Robotic Being All Charisma check against the Strider automatically fail.
Stomp The Strider stomps on an enemy of it's choice. +3 to hit, range 40ft Hit: 10 (2d6) [bludgeoning] damage
Pulse Cannon The Strider fires its underbelly Pulse Cannon at a target. +5 to hit, range 400ft Hit: 20 (2d12) [force] damage
Quick Reaction The Strider fires its Pulse Cannon at the attacking force (the arrow shot at it, a sword, etc.) Roll a DC 16 saving throw. On a success, the Strider takes no damage. if the attacker is using a melee weapon, they take 16 (2d12) force damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A Strider is an artificial copy of an alien species, armed with a Pulse Cannon. They are usually used in wars, but sometimes patrol with Overwatch Soldiers.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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