Large Undead, Neutral Evil
Armor Class 17 natural armor
Hit Points 50 (6d12 + 12)
Speed 40 ft., walk 20 ft.
STR
14 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +4, DEX +7
Skills Acrobatics +10, Stealth +14
Damage Vulnerabilities Radiant, Thunder
Damage Resistances Bludgeoning
Condition Immunities Blinded, Poisoned
Senses Blindsight 50 ft radius based on hearing , Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

indomitable Undeath. When this creature is reduced to 0 HP or below it may make a constitution Saving throw with DC equal to 7+ damage taken to go back up to 10 HP 

Actions

Wing Slash. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 12 (2d6 + 5) slashing damage. 

Acid Spit(Recharge 4-6). Ranged Weapon Attack: +7 to hit, 20 foot cone . Hit: 20 (2d8 + 6) Acid damage.

Description

Drithoks in life are large winged creatures that life in the forests of Namu. Drithok's mainly rely on hearing for their "sight" and are almost blind when they are deafened. Zombie Drithoks are large blackish creatures with wings much larger than its body and have bones showing parts of their rib-cage and skull with a few ripped parts of the wings though it can still fly. 

CoronetofConcordia

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