Armor Class
17
natural armor
Hit Points
50
(6d12 + 12)
Speed
40 ft., walk 20 ft.
STR
14
(+2)
DEX
20
(+5)
CON
14
(+2)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Saving Throws
STR +4, DEX +7
Skills
Acrobatics +10, Stealth +14
Damage Vulnerabilities
Radiant, Thunder
Damage Resistances
Bludgeoning
Senses
Blindsight 50 ft radius based on hearing , Passive Perception 12
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
indomitable Undeath. When this creature is reduced to 0 HP or below it may make a constitution Saving throw with DC equal to 7+ damage taken to go back up to 10 HP
Actions
Wing Slash. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 12 (2d6 + 5) slashing damage.
Acid Spit(Recharge 4-6). Ranged Weapon Attack: +7 to hit, 20 foot cone . Hit: 20 (2d8 + 6) Acid damage.
Description
Drithoks in life are large winged creatures that life in the forests of Namu. Drithok's mainly rely on hearing for their "sight" and are almost blind when they are deafened. Zombie Drithoks are large blackish creatures with wings much larger than its body and have bones showing parts of their rib-cage and skull with a few ripped parts of the wings though it can still fly.
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