Armor Class
20
Natural armor
Hit Points
250
(20d10 + 140)
Speed
75 ft., Walk 60 ft.
STR
20
(+5)
DEX
25
(+7)
CON
24
(+7)
INT
23
(+6)
WIS
20
(+5)
CHA
10
(+0)
Saving Throws
STR +13, DEX +15, CON +15, INT +14, WIS +13, CHA +8
Damage Resistances
Bludgeoning, Piercing, and Slashing from Magic Weapons, Damage from Spells
Senses
Darkvision 120ft, Passive Perception 26
Languages
all (only speach)
Challenge
26 (90,000 XP)
Proficiency Bonus
+8
Traits
Spellcasting. Astaroth can cast the following spells wisdom is his spell casting modifier: antimagic field (1xday) dispel magic (at will)
Ki disruption. When Astaroth hits a creature with an attack they must make a DC 21 Constitution saving throw or be stunned until Astaroth's next turn, and Astaroth's attacks are considered magical for the purpose of overcoming resistances.
Evasion. Astaroth takes half damage from failed dex saves and no damage from successful ones.
Demon movements. Astaroth can dash, disengage or dodge as a bonus action
Actions
multi-attack Astaroth can make four attacks per action.
punch Attack. Melee Weapon Attack: +15 to hit, reach 5 ft., Hit: 11 (1d10 + 7) bludgeoning damage.
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