Adaptive Armor The Crawler has developed a natural hide capable of adapting to any harm. It can use an action on its turn to become resistant to damage it sustained. This resistance only applies to an amount of damage equal to the inciting hit. (i.e. if it is hit with 3d8 Slashing damage, it becomes resistant to up to 3d8 Slashing damage). Crawler can only resist 4 damage types at a time, with each new adaptation beyond that replacing an older one of his choosing.
Multiattack Crawler makes three attacks. Two with its Claws and one with its Acid Split.
Caustic Claw Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) [Slashing] damage plus 22 (3d8 + 8) [Acid] damage.
Acid Spit. Ranged Weapon Attack: +12 to hit, range 15/45 ft., two targets. Hit: 40 (5d10 + 12) [Acid] damage.
Stockpile Crawler can forgo movement for a turn and use a bonus action to stimulate his healing factor, gaining 4d8 hit points.
Channel Harm Once each round, when taking damage, Crawler can use its reaction to channel the damage and its typing, fueling his Adaptive Armor.
Self-Preservation Crawler can focus his adaptations to temporarily convert one of his resistances into a complete immunity, that lasts until the end of its next turn. All resistance and Immunity to that damage is then lost.
Description
Crawler resembles a black six legged dinosaur-like beast the size of a large traveling carriage, bursting with raw strength while also mobile enough to tear into prey or evade arrows. Its entire body is covered in scales, spines, and bristling hair where thick armor plating doesn't protect vital areas. Its mouth is large and fish-like, filled with distorted fangs; his saliva is highly acidic. Eyes and eye spots run along the entire length of his body. From the knees of his foremost pair of legs, 3 smaller pairs of limbs resembling human arms emerge.
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