Medium Humanoid, Any Evil Alignment
Armor Class 13 Hide Armor
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
9 (-1)
CHA
16 (+3)
Senses Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist berserker has advantage on saving throws against being charmed or frightened. 

Reckless. At the start of its turn, the cultist berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Agonizing Overpower. In addition to strength, the cultist berserker adds its charisma modifier to its melee damage. (This damage is calculated in the actions description)

Actions

Multiattack. The cultist berserker makes two attacks with its preferred melee weapon.

Sickle. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 9 (1d4 + 7) slashing damage. 

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (1d6 + 7) piercing damage.

Description

Lacking the knowledge to understand the magical abilities of their cultist counterparts, the cultist berserkers serve as the muscle in their circles. 

jpapadub

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