Large Swarm of Medium humanoids, Unaligned
Armor Class 17 Natural Armor
Hit Points 64 (8d8)
Speed 80 ft., While viewed movement is 0ft
STR
18 (+4)
DEX
18 (+4)
CON
14 (+2)
INT
17 (+3)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws DEX +6, CON +4, WIS +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Psychic
Senses Blindsight 60ft, Darkvision 120ft, Passive Perception 19
Languages Celestial, Deep Speech, Telepathy 120 ft.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multi Attack. The Angel can take one bite attack and either one claw attack or a dimension shift..

Bite Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (3d4 + 3) [slashing] damage.

Claw Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (3d6 + 1d4 + 3) [slashing] damage.

Reactions

False Appearance. When in stone form the angels are appear as a stone statue. On a DC 22 Investigation it can be seen that the dust around the statue appears to be off. AC 21 in this form. 

Frozen From Vision. When the Angels are being perceived by a creature they appear as a stone statue. When in this form the cannot take any actions or reactions on the material plane. But if they have a pocket dimension active they can take an action inside the pocket dimension.

Mythic Actions

Dimension Shift(Recharge 4-6). Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d10 + 1d4 + 3) The angel teleports a creature into a 100x100ft pocket dimension.

Description

Kneeling with it's face in it's hands what appears to be an angelic statue. At first glance beautiful, then when you look away it's gone. Now you turn to meet the gaze of a terror staring you in the face glazed over in stone now. Sharp teeth seemingly bearing down but frozen just inches from you.

Don't blink. Don't even blink. Blink and you're dead. Don't turn your back. Don't look away. And don't blink.

Thought to have been an accident of creation, beings never meant to exist the Weeping Angels are the stuff of ancient legends, and children's nightmares. Born of the Temporal Plane where time ebbs and flows in unusual and often unpredictable ways the Weeping Angels have evolved to control these currents of time when in their home realm, allowing them to manipulate time as they see fit. However outside of the Temporal Plane things are very different, the flow of time there is fixed and fixed time is near impossible for Weeping Angels to survive in as they find themselves nearly frozen, only able to move at a rate imperceptible to most other creatures, causing them to slowly starve to death. However being both smart and cunning the Weeping Angels realized that even outside of the Temporal Realm they still held a strong connection to their home plane of existence, and through this realization they learnt how to manipulate the flow of time around themselves to move, at least to the outside observer, with lightning fast speeds. This make them vicious and incredibly effective hunters. However they do have one crucial weakness.

When a Weeping Angel is being directly observed, they become locked to the flow of time as it exists in the realm of the creature observing them. This results in observed Weeping Angels losing the ability to manipulate time around themselves causing them to appear as nothing more than statues, seemingly not moving at all. When in reality they are simply moving so slowly that it is imperceptible to most.

The Weeping Angels are predatory creatures that feed off of the life energy of living beings. However, to the detriment of the species they do so far to efficiently, and over endless generations the availability of food in the Temporal realm dwindled away until there was no longer enough food to sustain them, and so they ventured into the material plain seeking a new source of sustenance. However due to their temporal restrictions they needed a new way to hunt. Over endless generation of angels born into the temporal plane they evolved a the ability to to make all who gaze upon them do one simple thing; blink. This simple ability allows them to free themselves from their temporal restrictions, giving them the opportunity to close in on their prey and feast.

Weeping Angels appear to have little culture or motivation other than those serving their basic predatory requirement of gaining energy. They have been described as the loneliest beings in the universe, since their quantum-lock reaction makes it impossible for them to socialise with other creatures. However, Angels are capable of communication, as they often work in groups and clearly communicate with each other. On those occasions when they have chosen to communicate with their prey or foes they have demonstrated a cold and impersonal intelligence, but exhibit no empathy and no emotions beyond hunger, determination and occasional predatory sadism. While Angels can recognise individuals in other species when the situation requires it, they themselves speak collectively and appear to have little or no concept of themselves as individuals.

Lair and Lair Actions

Abandoned temples of the old gods.

Lair Actions

On initiative count 30 (losing initiative ties), the Weeping Angel takes a lair action to cause one of the following effects; the Angel can’t use the same effect two rounds in a row:

  • Can cause the candles and light in the room to drop momentarily. Causing darkness. Any player without darkvision automatically fails their CON save and blinks. Anybody with darkvision has disadvantage on the CON save
  • Screams fill the air. On a failed WIS save (DC 13) a creature becomes frightened of the present angels until the end of their next turn

Monster Tags: Angel

Habitat: Urban

figuramor

Comments

Posts Quoted:
Reply
Clear All Quotes