Large Dragon, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 105 (12d10 + 45)
Speed 35 ft., Swim 35 ft.
STR
14 (+2)
DEX
17 (+3)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +5, CON +4
Skills Perception +3, Stealth +5
Damage Immunities Acid
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
Languages Draconic Understands Draconic, but does not Speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Amphibious. The brackwyrm can breathe air and water.

Actions

Multiattack. The brackwyrm makes two attacks: one with its bite and one with its armblade.

Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 4 (1d8) acid damage.

Armblade. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Acid Breath (Recharge 5–6). The brackwyrm exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 20 (5d8) acid damage on a failed save, or half as much damage on a successful one.

Description

A cousin to dragons, the brackwyrm makes its home in the secluded pools and ponds hidden among the caves and clefts of the wilderness. Sharing all the ferocity of it's larger cousins, the brackwyrm shares none of their cunning or intellect. 

Habitat: Swamp

Ramabas

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