Amphibious. The brackwyrm can breathe air and water.
Multiattack. The brackwyrm makes two attacks: one with its bite and one with its armblade.
Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 4 (1d8) acid damage.
Armblade. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Acid Breath (Recharge 5–6). The brackwyrm exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 20 (5d8) acid damage on a failed save, or half as much damage on a successful one.
Description
A cousin to dragons, the brackwyrm makes its home in the secluded pools and ponds hidden among the caves and clefts of the wilderness. Sharing all the ferocity of it's larger cousins, the brackwyrm shares none of their cunning or intellect.
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