Immutable Form. The Chaos monster of Elemental Earth is immune to any spell or effect that would alter its form.
Magic Resistance. The Chaos monster of Elemental Earth has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Chaos monster of Elemental Earth's weapon attacks are magical.
Multiattack. The Chaos monster of Elemental Earth makes two melee attacks. One sword attack and one slam attack
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Sword. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
Earthquake (Recharge 5–6). The Chaos monster of Elemental Earth shakes the ground in a 20-foot radius. Each creature in that area must make a DC 17 Dexterity saving throw, taking 21 (6d6) force damage on a failed save, or half as much damage on a successful one.
Poison Canisters (3 per day). The Chaos monster of Elemental Earth exhales poisonous gas in a 15-foot radius. Each player must make a DC 17 Constitution save or lose their actions coughing and take 2d6 poison damage
Harpoon and reel. Ranged Weapon Attack +5 to hit, range 60/80, one target. Hit 10(1d10+4) piercing damage. the target will also have to make a DC 18 strength or be pulled to The Chaos monster of Elemental Earth 20 feet.
Comments