Medium Humanoid (Any Race), Neutral Evil
Armor Class 14 Natural armor
Hit Points 92 (17d8 + 17)
Speed 30 ft., Climb 20 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws WIS +5, CHA +6
Skills Arcana +3, Nature +4, Survival +3
Damage Resistances Cold, Psychic, Damage from Spells
Damage Immunities Necrotic
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft, Truesight 10 ft, Passive Perception 15
Languages Common, Primordial, Sylvan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Totem Craft. Can craft up to 5 totens per day 4/h each (a ritual for each totem to put a curse or spell on then 4/h each). Each totem can have curses or other magical properties in it (for example a totem with the spell of Suggestion). The totem can be anything, some appear as shimmering tattoos, and others as small animal carvings that adorn their weapons and clothing or even an amulet.

Summon familiar. Can summon a crow for 8 hours 1/day. The senses of the crow are shared with it's summoner and is able to communicate with telepaty with it's summoner

Spellcasting. The Curse Binder Shaman is a 3-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +3 to hit with spell attacks). The Curse Binder Shaman has following Shamam spells prepared:


Cantrips (at will): Druidcraft, Eldritch Blast , Poison Spray , Produce Flame


1st level (4 slots): Hellish Rebuke, Burning Hands, Cure Wounds, Thunderwave

2st level (3 slots): Barkskin, Suggestion, Invisibility

3st level (3 slots): Fireball, Conjure Animals, Call Lightning

Actions

Bonk. Quarterstaff Attack: +3 to hit, reach 7 ft., 2 target. Hit: 7 (2d6) bludgeoning damage. Versatile (2d8).

Multiattack. The Curse Binder Shaman makes two attacks with its staff.

Snip. Blowgun Attack: Range 25/100 ft., 1 target. Hit: 1 Piercing damage.

Shapeshift. Can turn into a crow 1/day

Reactions

Actions in Combat. Opportunity Attack

Description

A terrible crone steal it away and raise it in her ways, teaching it the secrets of curses and hex magic.


Armor: Light armor, shields
Weapons: Simple weapons, blow guns, nets.
Saving Throws: Wisdom, Charisma
Skills: Arcana, Nature, Totem Spirit (Can summon a Crow), Totem Craft, Natural explorer, Spiritual Magic

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
4/24/2021 4:49:27 AM
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1.0.1
Coming Soon

Monster Tags: elf

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwater

Okr4n

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