Medium Beast, Unaligned
Armor Class 11 (natural armor)
Hit Points 16 (1d8 + 3)
Speed 40 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
2 (-4)
WIS
9 (-1)
CHA
5 (-3)
Saving Throws DEX +2
Senses Passive Perception 9
Languages
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Description

A boarwolf is a hybrid beast of two vicious wild animals that lurk in the area and swiftly tackles you. It has mean looking tusks and fangs.

Monster Tags: Misc Creaturebeast companion

Habitat: ForestGrasslandHill

tjmax314

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