Medium Construct, Lawful Evil
Armor Class 13 Natural armor
Hit Points 21 (2d12 + 8)
Speed 40 ft.
STR
12 (+1)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws CON +3
Skills History +2
Damage Resistances Fire, Necrotic
Condition Immunities Charmed, Frightened, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Deep Speech, Undercommon
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Anti-life Inclination. When the Tann kills a living creature, it gains temporary hit points equal to the creature's Constitution bonus.

Kethrine Skin. The construct is made of kethrine. The Tann's soul cannot be removed from it's body, and it has advantage on Con. saving throws while within 10ft. of another Bhoolian soldier.

Actions

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. 

 

Description

Tanns are similar to the citizens of the Bhoolian Gerontocracy. They were once scouts and squires, but have taken on many more roles in the eons that they have been trapped below the surface. They often stay out of combat.

Habitat: Underdark

ThreeBugs

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