Armor Class
13
Natural armor
Hit Points
21
(2d12 + 8)
Speed
40 ft.
STR
12
(+1)
DEX
10
(+0)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
CON +3
Skills
History +2
Damage Resistances
Fire, Necrotic
Condition Immunities
Charmed, Frightened, Petrified, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Deep Speech, Undercommon
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Anti-life Inclination. When the Tann kills a living creature, it gains temporary hit points equal to the creature's Constitution bonus.
Kethrine Skin. The construct is made of kethrine. The Tann's soul cannot be removed from it's body, and it has advantage on Con. saving throws while within 10ft. of another Bhoolian soldier.
Actions
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Description
Tanns are similar to the citizens of the Bhoolian Gerontocracy. They were once scouts and squires, but have taken on many more roles in the eons that they have been trapped below the surface. They often stay out of combat.
Comments