Armor Class
12
(natural armor)
Hit Points
12
(5d4)
Speed
50 ft.
STR
12
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
1
(-5)
WIS
5
(-3)
CHA
1
(-5)
Saving Throws
DEX +4
Damage Vulnerabilities
Fire
Damage Immunities
Poison, Psychic
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages
it can unerstand any 1 language
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The crossbow is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the crossbow must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the crossbow remains motionless and isn't flying, it is indistinguishable from a normal Heavy Crossbow.
Actions
Arrow. Deal 1d10+1d4 Piercing damage
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/24/2021 5:54:22 PM
|
0
|
1
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5
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Coming Soon
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