Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 12 (leather armor)
Hit Points 12 (2d8)
Speed 30 ft.
STR
9 (-1)
DEX
10 (+0)
CON
12 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
11 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Auran Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Demented Devotion. The Black Spire Cultist has advantage on saving throws against being charmed or frightened.

Actions

Whip. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 1) slashing damage.

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Description

These Cultists swear allegiance to the remnants of the Order of the Black Spire - the original mages who wished to take Vita Natura's magic as their own. They often take portions of ruins and wasteland as theirs and will kill or enslave anything that tries to infringe upon it.

Monster Tags: NPC

Habitat: Urban

SurgeWolfe

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