Medium Humanoid (Goliath), Chaotic Neutral
Armor Class 21 (plate, shield)
Hit Points 150 (18d10 + 45)
Speed 30 ft.
STR
22 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws STR +10, CON +9, WIS +4
Damage Resistances Cold, Fire, Poison
Senses Darkvision 60 ft., Passive Perception 19
Languages Common, Dwarvish, Giant
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Martial Advantage. Once per turn, Arkan can deal an extra 14 (4d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the Captain that isn’t incapacitated.

Brave. Arkan has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when Arkan hits with it (included in the attack).

Pack Tactics. Arkan has advantage on an attack roll against a creature if at least one of the Captain’s allies is within 5 feet of Arkan and the ally isn’t incapacitated.

Powerful Build. Arkan ignores the two-handed property of weapons being able to wield them with one hand and gains the ability to use a versatile weapon as if using two hands when only using one.

Blood Frenzy. Arkan has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Special Equipment. Arkan wields spear +1,Cloak of Protection,Belt of Dwarvenkind andArmor of Fire Resistance, Plate.

Actions

Multiattack. Arkan makes three melee attacks.

Spear. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 9) piercing damage.

Shield Bash. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 6) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone.

 

Bonus Actions

Business End. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit:  17 (2d8 + 9) piercing damage.

Reactions

Parry. Arkan adds 3 to its AC against one melee attack that would hit it. To do so, Arkan must see the attacker and be wielding a melee weapon.

Stone’s Endurance (Recharges 6). When Arkan takes damage, it reduces the damage taken by 10 (1d12 + 4).

Leadership. Once per turn, Arkan can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Arkan. A creature can benefit from only one Leadership die at a time. This effect ends if Arkan is incapacitated.

Previous Versions

Name Date Modified Views Adds Version Actions
4/21/2021 9:24:14 PM
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4/24/2021 9:23:14 PM
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Habitat: DesertForestGrasslandHillUnderdark

divergent0ne

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