Spellcasting. The Mage is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The Mage has the following wizard spells prepared:
Cantrips (at will): acid splash, mage hand, poison spray, prestidigitation
1st level (4 slots): mage armor, magic missile, ice knife*
2nd level (3 slots): cloud of daggers,* misty step,* web*
3rd level (3 slots): fireball, stinking cloud*,counterspell
4th level (3 slots): Evard’s black tentacles,* banishment
5th level (2 slots): cloudkill,* conjure elemental*
*Conjuration spell of 1st level or higher
Transportation (Recharges after the Mage Casts a Conjuration Spell of 1st Level or Higher). As a bonus action, the Mage teleports up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.
Focused Conjuration. while it is concentrating on a conjuration spell, its concentration can’t be broken as a result of taking damage.
Brave. The Blade has advantage on saving throws against being frightened.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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