Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 16
Hit Points 60 (10d8 + 20)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
20 (+5)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws INT +8, WIS +5
Skills Arcana +6, History +6
Senses Passive Perception 12
Languages any two languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The Mage is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The Mage has the following wizard spells prepared:

Cantrips (at will): acid splash, mage hand, poison spray, prestidigitation

1st level (4 slots): mage armor, magic missile, ice knife*

2nd level (3 slots): cloud of daggers,* misty step,* web*

3rd level (3 slots): fireball, stinking cloud*,counterspell

4th level (3 slots): Evard’s black tentacles,* banishment

5th level (2 slots): cloudkill,* conjure elemental*

*Conjuration spell of 1st level or higher

Transportation (Recharges after the Mage Casts a Conjuration Spell of 1st Level or Higher). As a bonus action, the Mage teleports up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.

Focused Conjuration. while it is concentrating on a conjuration spell, its concentration can’t be broken as a result of taking damage.

Brave. The Blade has advantage on saving throws against being frightened.

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Monster Tags: NPC

Habitat: Urban

divergent0ne

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