Medium Undead, Neutral Evil
Armor Class 15 natural armor
Hit Points 48 (8d10 + 8)
Speed 20 ft., Fly 50 ft.
STR
15 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
9 (-1)
WIS
14 (+2)
CHA
7 (-2)
Skills Perception +5
Damage Vulnerabilities Thunder
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Blindsight 120ft, Darkvision 60ft, Passive Perception 15
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Hearing. The batman has advantage on Wisdom (Perception) checks that rely on hearing.

Sound Sensitivity. Whenever the batman takes 11 or more thunder damage from a single attack, it must make a Constitution saving throw with a DC of 5 + damage taken. On a failure, the batman is deafened and stunned for 1 minute. It may repeat the saving throw at the start of each of its turns, ending the stunned condition on itself on a success.

Echolocation. The batman can't use its blindsight while deafened.

Undead Fortitude. If damage reduces the batman to 0 Hit Points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the batman drops to 1 hit point instead.

Actions

Multiattack. The batman makes two attacks, only one of which may be a bite.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage plus 2 (1d2) necrotic damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. 

Swoop. The batman can only use this attack if it begins its turn in flight. The batman flies low over a target, slashing it with its hind claws before flying away. The batman uses up to its full movement towards a target, makes on claw attack with advantage on the attack roll or one grapple check with advantage on the roll, then uses the Dash action as a bonus action to fly away. Any opportunity attacks made against the batman when it uses this action are made with disadvantage.

 

Bonus Actions

Shriek (Recharge 5-6). As a bonus action, you can emit a horrible shriek, either as a 15-foot radius burst centered on you or as a 30-foot cone emanating from you. Any creature in the affected area takes 2d6+1 points of thunder damage. A successful Constitution save (DC 12) reduces the damage by half.

Monster Tags: Goblinoidundeadhumanoidmonstrosity

Ulfbjorn_Frankson

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