Armor Class
13
(leather armor)
Hit Points
8
(2d6)
Speed
30 ft.
STR
8
(-1)
DEX
14
(+2)
CON
10
(+0)
INT
10
(+0)
WIS
8
(-1)
CHA
8
(-1)
Skills
Stealth +6
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Nimble. The goblin can take the Disengage action as a bonus action on each of its turns.
Actions
Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6) piercing damage.
Shortbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 5 (1d6) piercing damage.
Description
Goblins infest the mountains like a sickness. Hording any precious metals and gemstones that they can get their hands on. Although weak when alone, they gather in large numbers to torment other creatures.
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