Small Humanoid (Goblinoid), Neutral Evil
Armor Class 13 (leather armor)
Hit Points 8 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble. The goblin can take the Disengage action as a bonus action on each of its turns.

Actions

Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6) piercing damage.

Shortbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 5 (1d6) piercing damage.

Description

Goblins infest the mountains like a sickness. Hording any precious metals and gemstones that they can get their hands on. Although weak when alone, they gather in large numbers to torment other creatures.

Monster Tags: Goblinoid

Habitat: MountainUnderdark

SurgeWolfe

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