Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (chain shirt)
Hit Points 25 (6d6)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
8 (-1)
CHA
10 (+0)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nimble. The goblin can take the Disengage action as a bonus action on each of its turns.

Actions

Blind Rage. Upon falling below 10 hit points, the Goblin Chief attacks twice with its scimitar. The second attack has disadvantage.

Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Sacrificial Redirect. When a creature the Goblin Chief can see targets it with an attack, the Goblin Chief chooses another goblin within 5 feet of it. They then swap places and the chosen goblin becomes the target instead.

Monster Tags: Goblinoid

Habitat: MountainUnderdark

SurgeWolfe

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