Spellcasting. Arcanis is a 13th-level spellcaster.
Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The conjurer has the following wizard spells prepared:
Cantrips (at will): acid splash, mage hand, poison spray, prestidigitation
1st level (4 slots): mage armor, magic missile, unseen servant*
2nd level (3 slots): cloud of daggers,* misty step,* web*
3rd level (3 slots): fireball, stinking cloud*
4th level (3 slots): Evard’s black tentacles,* stoneskin
5th level (2 slots): cloudkill,* conjure elemental*
*Conjuration spell of 1st level or higher
Benign Transportation (Recharges after the Conjurer Casts a Conjuration Spell of 1st Level or Higher). As a bonus action, the conjurer teleports up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.
Frightful Presence. Each creature of Arcanis' choice that is within 120 feet of the him and aware of him must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Arcanis' Frightful Presence for the next 24 hours.
Whip. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 3 (1d6 + 3) Slashing damage
Summon. At the start of Initiative, Summon Minions: Arcanis can summon (1d6) Minions, up to 2x the number of PCs. Minions are split evenly between Giant Scorpions and Giant Spiders.
If max number of minions already exists, then the rolled number of minions in battle die and vanish, and new ones appear at their starting points surrounding Arcanis.
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