Small Plant, Neutral Evil
Armor Class 13 natural armor
Hit Points 4 (1d6 + 1)
Speed 20 ft.
STR
6 (-2)
DEX
13 (+1)
CON
12 (+1)
INT
4 (-3)
WIS
8 (-1)
CHA
3 (-4)
Skills Stealth +3
Damage Resistances Fire
Condition Immunities Blinded, Deafened
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 9
Languages understands Common but can’t speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

False Appearance. While the blight remains motionless, it is indistinguishable from a pile of conifer cones. 

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Self Immolation. As an action, the Cone Blight can ignite the pitch that covers it, bursting into an explosion of sticky, flaming sap. Any creature within a 10ft. cube of the blight must make a DC 12 Dexterity saving throw. Those that fail the save take 2d6 fire damage with those that succeed on the save taking half damage. The blight is destroyed when it uses this ability.

Description

A cone blight is an awakened plant that resembles a loose pile of conifer cones that can rise from the ground, forming together into a humanoid-looking body with a head and limbs. The drip with sticky sap and are coated in tar-like pitch.

Habitat: Forest

Elf_Bait

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