Medium Monstrosity, Unaligned
Armor Class 13
Hit Points 13 (2d8 + 4)
Speed 50 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
4 (-3)
WIS
14 (+2)
CHA
12 (+1)
Skills Athletics +5, Perception +5
Damage Resistances Poison
Condition Immunities Exhaustion
Senses Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Hearing. The giant roadrunner has advantage on Wisdom (Perception) checks that rely on hearing.

Limited Flight. The giant roadrunner can use a bonus action to gain a flying speed of 20 feet. It must land at the end of its turn.

Evasion. If the giant roadrunner is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Roadrunner Agility. The giant roadrunner's reflexes and agility allows it to move with a burst of speed. When it moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this trait, it can't use it again until it moves 0 feet on one of its turns.

Actions

Beak. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Description

The result of magical experimentation gone awry, the giant roadrunner is an enlarged version of the fast-running ground cuckoo with a long tail and crest.

Previous Versions

Name Date Modified Views Adds Version Actions
9/19/2018 3:23:13 AM
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Monster Tags: Misc Creature

Habitat: DesertHill

Benz74M

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