Medium Humanoid (Bullywug), Neutral Evil
Armor Class 13 Hide armour
Hit Points 22 (4d8 + 4)
Speed 20 ft., Swim 40 ft.
STR
7 (-2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws CHA +4
Skills Stealth +3
Senses Passive Perception 11
Languages Bullywug, Common Bullywug, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Bullywug Herald is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +3 to hit with spell attacks). The Bullywug Herald has following Bard spells prepared:
Cantrips (at will): Vicious Mockery, Prestidigitation
1st level (4 slots): Comprehend Languages, Charm person, healing word, thunderwave.  2nd level (2 slots): Enthrall, Animal messenger 

Actions

Multi attack. The Bullywug Herald makes two attacks: One with its rapier and one with it's dagger

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (d4 + 1) slashing damage. 

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) Piercing damage. 

Reactions

Cutting words (2/day). The Bullywug herald screeches a sharp retort to distract or confuse others. When a creature it can see within 60ft makes and attack roll, an ability check, or a damage roll it can use its reaction to roll a d6 and subtract the number rolled from the creatures roll.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Bullywug Heralds are dispatched to collect tithes and rob caravans when a lord becomes too self important to do it himself. Peculiarly flamboyant for their kind these heralds prefer to use threats of violence than to get their hands dirty with actual violence.

Gifted with unusual eloquence for a bullywug and a quick wit for sharp insults.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Swamp

CorsairLord019

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