Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Winter Breath: Blue can admit a winter breath in a 50 foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d10) cold damage on a failed save, or half as much damage on a successful one.
Multi attack: Blue makes 2 attacks per round, bite, pounce, or breath weapon.
Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: (3d10 + 6) piercing damage plus (1d8) cold damage.
Pounce: Blue can make a pounce attack on a creature of his own size or smaller. +10 to hit the creature must make a Strength saving throw or be knocked prone. Blue then has advantage on his next attack against that creature. The creature is considered grappled as long as blue is on top of them.
Blue can jump 20 ft
Howl (1/Day). The wolf howls. Each of the wolf’s allies within 100 feet of the wolf that can hear it have advantage on attack rolls until the start of the wolf’s next turn. In addition, each hostile creature within 100 feet of the wolf that can hear it must succeed on a DC 12 Wisdom saving throw or be frightened of the wolf until the start of the wolf’s next turn.
Bite attack
1 Legendary Resistance Per Day
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments