Huge Monstrosity (Shapechanger), Any Evil Alignment
Armor Class 15 Sturdy wooden siding
Hit Points 28 (2d12 + 2)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
14 (+2)
INT
2 (-4)
WIS
8 (-1)
CHA
10 (+0)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 8
Languages None
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Blood sense: Passive perception increases by 4 in the presence of blood (if a person/creature’s HP went down by 5 or more in the past 2 turns).

Actions

Thrash: If the mimic has something in its jaws, it can thrash wildly in the water, dealing 4d10+2 damage. Boat Mimic immediately lets go of whatever it held in its mouth during Thrash. This action is usable twice between short rests. If the mimic’s HP is 50% or lower it cannot use Thrash.

Bite: Melee Weapon Attack: +5 to hit, reach 3 ft., 1 target. Hit: 8.5 (1d6+ 5) slashing damage. 

Canons: RangedWeapon Attack: +3 to hit, range 20 ft., 6 targets. Hit: 6 (1d6 + 2.5) bludgeoning damage. Three charges per canon (six canons in all, three on each side of ship). 

Bonus Actions

(None)

Reactions

(None)

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

It looks like any regular boat. Depending on your location, this can mean a row boat, a pirate ship, a sailing ship, or even a naval cruiser. But make no mistake, this is no ordinary craft. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
4/4/2021 10:37:58 PM
2
0
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Coming Soon
4/4/2021 10:46:44 PM
3
1
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Coming Soon
4/25/2021 8:54:17 PM
5
1
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Coming Soon

Monster Tags: Shapechanger

Habitat: Underwater

Dawnfall018

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