Armor Class
12
(leather armor)
Hit Points
13
(3d8)
Speed
30 ft.
STR
11
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
10
(+0)
WIS
11
(+0)
CHA
15
(+2)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Spellcasting. The cultist"s spellcasting ability is Charisma (spell save DC 12). It can cast the following spells:
Cantrips (At will): Mage Hand, Chill Touch
1st Level (2 Slots): Shield, Hideous Laughter
Actions
Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 3 (1d6) slashing damage.
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