Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 12 (leather armor)
Hit Points 13 (3d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
15 (+2)
Skills Arcana +2, Deception +4, Religion +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Spellcasting. The cultist"s spellcasting ability is Charisma (spell save DC 12). It can cast the following spells:

Cantrips (At will): Mage Hand, Chill Touch

1st Level (2 Slots): Shield, Hideous Laughter

Actions

Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 3 (1d6) slashing damage.

Monster Tags: NPC

Habitat: Urban

DonnyDaGoblin

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