Armor Class
13
Hit Points
77
(16d6 + 48)
Speed
20 ft., Fly 40 ft.
STR
8
(-1)
DEX
16
(+3)
CON
16
(+3)
INT
19
(+4)
WIS
16
(+3)
CHA
20
(+5)
Skills
Insight +9, Perception +9, Religion +8
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Blindsight 30 ft., Darkvision 120 ft., Passive Perception 15
Languages
All, Telepathy 120 ft.
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The ki-rin has advantage on saving throws against spells and other magical effects.
Magic Weapons. The ki-rin’s weapon attacks are magical.
Spellcasting. The ki-rin is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): light, spare the dying, thaumaturgy
1st level (3 slots): command, cure wounds, detect evil and good, guiding bolt, sanctuary
Actions
Hoof. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (1d4 + 5) bludgeoning damage.
Horn. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Comments