Armor Class
10
Hit Points
2
(1d4)
Speed
20 ft., Swim 20 ft.
STR
3
(-4)
DEX
10
(+0)
CON
10
(+0)
INT
3
(-4)
WIS
12
(+1)
CHA
14
(+2)
Skills
Persuasion +3, Survival +3
Senses
Passive Perception 13
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Natural Resistance. The axolotl is immune to poison, disease, and petrification effects.
Actions
Gentle Tap. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: The target must succeed on a DC 12 Charisma saving throw or be charmed by the axolotl until the end of their next turn.
Legendary Actions
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Actions
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
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