Pack Animals: When Ashbeasts fight in a group of 3 or more, they all get a +2 to hit.
Lunge: When attacking with the Bite attack, an Ashbeast can choose to lunge another 5 feet. This basically gives the attack a range of 5 feet.
Claws: Melee Weapon Attack: +2 to hit, 1 target. Hit: 1d8 (1d6 + 2) slashing damage.
Bite: Melee Weapon Attack: +2 to hit, 1 target. Hit: 1d6 (1d4 + 1) piercing damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Covered in black fur, an Ashbeast resembles a bear, but with large, glowing green eyes. Ashbeasts are directly from the Abyss. They are servants of darkness, and can be employed to fight. Some Ashbeasts have the ability to breathe out a cloud of black ash that does damage to any who inhales it. This ash cloud can cause Ash Sickness, which is a disease that takes a very long time to kill.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.