Medium Beast, Chaotic Evil
Armor Class 13 Natural Armor
Hit Points 8 (1d8 + 2)
Speed 30 ft., Climb 15 ft.
STR
16 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +5
Damage Resistances Necrotic
Condition Immunities Charmed
Senses Passive Perception 15
Languages Abyssal, Common Ashbeasts can speak broken Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Pack Animals: When Ashbeasts fight in a group of 3 or more, they all get a +2 to hit.

Lunge: When attacking with the Bite attack, an Ashbeast can choose to lunge another 5 feet. This basically gives the attack a range of 5 feet.

Actions

Claws: Melee Weapon Attack: +2 to hit, 1 target. Hit: 1d8 (1d6 + 2) slashing damage. 

Bite: Melee Weapon Attack: +2 to hit, 1 target. Hit: 1d6 (1d4 + 1) piercing damage. 

 

 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Covered in black fur, an Ashbeast resembles a bear, but with large, glowing green eyes. Ashbeasts are directly from the Abyss. They are servants of darkness, and can be employed to fight. Some Ashbeasts have the ability to breathe out a cloud of black ash that does damage to any who inhales it. This ash cloud can cause Ash Sickness, which is a disease that takes a very long time to kill. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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