Small Celestial, Any Alignment
Armor Class 14
Hit Points 10 (4d8 + 2)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
13 (+1)
INT
8 (-1)
WIS
14 (+2)
CHA
11 (+0)
Damage Resistances Acid, Cold, Fire, Lightning, Necrotic, Poison, Radiant
Senses Passive Perception 14
Languages Telepathy With summoner, range 500ft Same languages as its summoner
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Magical Resistance - Advantage Against saving throws against magical effects

Actions

Downburst. Melee Magical Attack: your spell attack modifier to hit, Reach 5ft, one target. Hit 9 (1d8 + 2 + PB) thunder damage.

Gust. Ranged Magical Attack. Your spell attack modifier to hit, Reach 30ft, one target. Hit 8 (1d6 + 2 + PB) thunder damage.

Back Draft (Recharge 6).Melee Magical Attack: your spell attack modifier to hit, reach 5ft., one target. Hit: 8 (1d6 + 2 + PB) thunder damage. When a creature is hit by Back Draft that must make a Strength saving throw against your Spell Save DC. On a failed save, they are knocked back 10ft., and are not knocked back on a success.

 


 

Enkindle

Eye of the Storm Unleash a thunderous burst of wind in a 20ft radius circle within 30ft of it. All creatures in range must make a Strength saving throw. Each creature that fails the save is knocked back 20ft from the central point and take 39 (6d12) thunder damage. Creatures that succeed on the save take half as much damage and are not knocked back. The celestial is immune to this attack

Description

Armor class is AC + Tactician PB
Hit Points total is 4 + 4 times your class level

Hit Die = d8s equal to your Wizard level

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

KahldurTheForgotten

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