Large Elemental, Chaotic Evil
Armor Class 11 Natural Armor
Hit Points 43 (6d10 + 12)
Speed 40 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
11 (+0)
CHA
8 (-1)
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Passive Perception 10
Languages Aquan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Cascading Body. Any creature that starts its turn in or enters the Angered Elemental's space takes 1d4 damage. Any creature that makes an attack roll within the Angered Elemental's space has advantage on the attack roll.

Actions

The Angered Water makes 2 slam attacks

Slam. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 6 (1d6 + 3) [bludgeoning] damage. 

Thrash (Recharge 5-6) The Angered Water thrashes about angrily, all creatures within 30 ft must make a DC 13 Strength Saving Throw, taking 1d8 bludgeoning damage on a failed save and get pushed to 30 ft, taking half damage and suffering no other effects on a successful save. 

Legendary Actions

The Angered Water can take 3 legendary actions, choosing from the options below  Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Slam Attack (Costs 1 Action). The elemental takes a slam attack.

Move (Costs 2 Actions). The elemental moves up to its movement speed without provoking opportunity attacks.

Thrash (Costs 3 Actions) The elemental makes a Thrash action.

Habitat: Underwater

Goblin_Bard_Was_Taken

Comments

Posts Quoted:
Reply
Clear All Quotes