Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Cascading Body. Any creature that starts its turn in or enters the Angered Elemental's space takes 1d4 damage. Any creature that makes an attack roll within the Angered Elemental's space has advantage on the attack roll.
The Angered Water makes 2 slam attacks
Slam. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 6 (1d6 + 3) [bludgeoning] damage.
Thrash (Recharge 5-6) The Angered Water thrashes about angrily, all creatures within 30 ft must make a DC 13 Strength Saving Throw, taking 1d8 bludgeoning damage on a failed save and get pushed to 30 ft, taking half damage and suffering no other effects on a successful save.
The Angered Water can take 3 legendary actions, choosing from the options below Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Slam Attack (Costs 1 Action). The elemental takes a slam attack.
Move (Costs 2 Actions). The elemental moves up to its movement speed without provoking opportunity attacks.
Thrash (Costs 3 Actions) The elemental makes a Thrash action.
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