Medium Humanoid (Human), Lawful Evil
Armor Class 10 (natural armor)
Hit Points 23 (5d6 + 6)
Speed 30 ft.
STR
7 (-2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
9 (-1)
CHA
14 (+2)
Skills Arcana +2, Medicine +1
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The mage is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following sorcerer spells prepared:

Cantrips (at will): fire bolt, mage hand

1st level (4 slots): charm person, chromatic orb, expeditious retreat

2nd level (2 slots): scorching ray

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4) piercing damage.

Habitat: ForestHillMountainUnderdarkUrban

lbr88

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