Small Aberration, Chaotic Evil
Armor Class 13 Natural armor
Hit Points 14 (4d6)
Speed 40 ft.
STR
10 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws DEX +5, CON +2
Skills Perception +3
Damage Immunities Acid, Poison
Condition Immunities Frightened, Poisoned
Senses Blindsight 15, Darkvision 300 ft, Tremorsense 50 ft, Passive Perception 10
Languages Telepathy with other zerg
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Creep Affinity. While on ground covered with creep, the baneling's speed is doubled and it can burrow and unburrow as a bonus action.

Actions

Caustic Rupture. As an action the baneling can cause its volatile internal fluids destroying itself and coating nearby creatures in its acidic guts. Any creature within 10 ft of a baneling that uses its Caustic Rupture must make a Dexterity Saving Throw (DC 15) or take 11 (2d10) Acid damage and half as much at the start of their next turn. A creature that succeeds on saving throw takes half damage and does not take the additional damage.

Burrow. As an action, the baneling can burrow beneath the ground. While burrowed in this way the baneling is undetectable to a creature without tremor sense. A DC 15 Intelligence Investigation can reveal the disturbed earth. A burrowed baneling can unburrow as an action or using it's Ambush reaction.

 

Bonus Actions

Enhanced Adrenal Glands. The baneling can take the dash action as a bonus action.

Reactions

Ambush. When a burrowed baneling senses a creature within 10 ft. of it it may use its reaction to burst from the ground and leap at the creature and use its Caustic Rupture ability.

Description

These bulbous creatures are a mutated form of zergling and frequently serve as shock troops and disruptors in the aberrant swarm. Their bodies are bloated and filled with a vile caustic substance that seems to continually seep out as if waiting to burst.

Previous Versions

Name Date Modified Views Adds Version Actions
4/26/2021 10:30:33 PM
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Monster Tags: aberration

Wibbles1123

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