Medium Humanoid (Air Genasi), Neutral
Armor Class 19 Magic armor
Hit Points 182 (20d6)
Speed 30 ft., Can teleport.
STR
18 (+4)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws STR +7, DEX +8, CON +8, INT +8, WIS +6
Skills Acrobatics +8, Arcana +8, Athletics +8, History +8, Insight +8, Perception +8
Damage Resistances Lightning, Piercing
Condition Immunities Frightened
Senses Passive Perception 18
Languages Common, Elvish, Celestial, Draconic.
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Will claim any powerful magic books or items for himself.

Spellcasting. The Azure is a 20-level spellcaster. Its spellcasting ability is intelligence (spell save DC 15, +8 to hit with spell attacks). Azure has following Wizard spells prepared:
Cantrips (at will): Booming blade, Green flame blade, 15ft. range Word of Radiance, Chilling touch
1st level (4 slots): Shield, Magic missile 2nd level (3 slots): Mirror Image, Fortune's favor 3rd level (3 slots): Counter-spell, Dispel-magic 4th level (3 slots): Polymorph, Phantasmal-killer 5th level (3 slots): Animate objects, Hold monster 6th level (2 slots): Contingency, Soul cage 7th level (2 slots): Simulacrum 8th level (1 slots): Power word stun 9th level (1 slots): Wish

Actions

Action Wave of the blue blade. Next melee attack sends a wave of force in 60ft. by 5ft.line +8 to hit. Hit: 30 (3d8 + 20) force damage. .

Action Melee Attack. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 9 (3d8 + 5) [psychic] damage. 

Action Ranged Attack. Ranged Weapon Attack: +8 to hit, range 120/240 ft., 1 target. Hit: 9 (3d8+ 5) [psychic] damage.

Bonus Actions

Can teleport 60 feet and make one weapon attack.

Reactions

Twist the fabric of time. +10 to hit or -10 to hit.

Legendary Actions

 

See the Future (Costs 1 Actions). Can make a hit a miss.

Mythic Actions

 

Moment to Strike (Costs 1 Actions). Can make a miss a critical hit.

Description

6 foot tall, red cloaked wizard with light blue skin.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: NPCGenie

Habitat: Urban

Darrius8

Comments

Posts Quoted:
Reply
Clear All Quotes