Medium Construct (Human), Lawful Evil
Armor Class 18 (Hardplate-Reinforced Personal Armor Mark 4))
Hit Points 70 (10d10)
Speed 30 ft.
STR
17 (+3)
DEX
16 (+3)
CON
19 (+4)
INT
15 (+2)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws STR +5, CON +6, CHA +7
Skills Athletics +19, Intimidation +19, Stealth +19, Survival +19
Damage Resistances Acid, Bludgeoning, Cold, Slashing
Damage Immunities Psychic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened
Senses Passive Perception 20
Languages Common Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Intimidating Presence  Any creature within 30ft of the Overwatch Elite has disadvantage on Charisma Checks

Integrated Radio The Overwatch Elite can communicate at any distance with any other willing creature with an integrated radio. Their speech cannot be heard outside the radio.

Unwavering Loyalty Any Charisma checks against the Overwatch Elite are instantly failed.

Vocoder Replacement The Overwatch Elite can speak in any environment, even underwater and if it's lungs are not functioning

Actions

Elbow Strike The Overwatch Elite elbows a creature of it's choice in range. +3 to hit, range 5ft, Hit: 3 (2d4+1) [bludgeoning] damage

Stunstick The Overwatch Elite hits a creature in range with their Stunstick+2 to hit, range 5ft, Hit: 4 (1d4+1) [lightning] damage

USP Match Pistol  +0 to hit, range 200ft, Hit: 3 [piercing] damage, 18 rounds

Manhack Launch a Manhack into the air. The Overwatch Elite has control over the Manhack

Overwatch Standard Issue Pulse Rifle +5 to hit, range 400ft, three targets Hit: 10 (1d12) [force] damage, 30 rounds

Overwatch Standard Issue Pulse Rifle Alt Fire +5 to hit, range 50ft, Hit: 20 (2d12) [force] damage (2/day)

Bonus Actions

Weapon Strike The Overwatch Elite hit's a creature of it's choice with a ranged weapon. +3 to hit, range 5ft, Hit: 6 (2d4+1) [bludgeoning] damage (5/Short Rest)

Artificial Darkvision The Overwatch Elite can toggle Darkvision on or off. Darkvision 30ft

Reactions

Dodge The Overwatch Elite must take a DC 16 saving throw. If the saving throw succeeds, the OS does not take any damage. (2/Short Rest)

Advantagous Position The Overwatch Elite takes a DC 17 saving throw. On a success, the Overwatch Elite is moved to cover in a 20ft radius, without using any movement. The Overwatch Elite always heads toward medium cover if there is any. The Overwatch Elite cannot take a bonus action next turn.

 

Description

The Overwatch Elites are the most specialized, superior, high-ranking Overwatch Soldiers. Being The most elite, well trained and well-equipped soldiers of the Combine, Overwatch Elites are the finest and deadliest soldiers the Combine has to offer. They visually differ radically to every other Overwatch units, as they are equipped with a distinctive white heavy body armor, with thicker armor platings and a larger neck guard which increases protection it offers. They wear black jackboots instead of combat boots, with their shin guard extending upwards. Their helmets designs are also drastically different from those of standard soldiers, as it only has a single-eyed circular lens for visual, indicated by the two miniature domes located at the top where the soldier's audio receptors would be. All which improve sightlines and senses.

 

Previous Versions

Name Date Modified Views Adds Version Actions
4/23/2021 3:42:48 PM
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1.0
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4/26/2021 1:41:49 PM
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4/27/2021 1:33:21 PM
1
0
3,0
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4/29/2021 12:05:55 PM
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4.0
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