Small Construct, Any Lawful Alignment
Armor Class 18 Natural armor
Hit Points 60 (8d10 + 20)
Speed 30 ft., Burrow 25 ft., Climb 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
9 (-1)
WIS
16 (+3)
CHA
10 (+0)
Damage Vulnerabilities Thunder
Damage Immunities Lightning, Poison, Psychic
Senses Passive Perception 13
Languages Clockwork horror
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Shatter Vulnerability: If the clockwork Horror fails a saving throw form the spell Shatter It becomes blind for 1d4 rounds

Linked Mind: All clockwork horrors within 10 miles of a gold, platinum, or adamantine horror are in constant communication. If one is aware of a particular danger, they all are. If one in a particular group is not surprised, none of them are. No clockwork horror in such a group is considered flanked unless they all are

The gold clockwork horror's Razor saw attack counts as a magic weapon

Lightning Bolt (recharge 5-6), the monster can generate a lightning bolt 5 feet wide and 40 feet long that deals 6d6 points of damage on a fail 15 Dex save if the creature  succeeds it only takes half damage 

Actions

Multi-Attack: 2 razor saws 

Razor saw Attack. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 9 (1d10+ 4) Slashing damage. 

 

Description

Clockwork horrors are intelligent, arachnid-like constructs that live as a hierarchical collective. They exist solely to strip entire worlds of worked and raw metals, which they use to produce more horrors. These activities take clockwork horrors into areas where metal can be found, from underground mines to civilized areas where processed metal is often readily available. Clockwork horrors ignore nonmechanical creatures unless such beings pose a threat or obviously possess metal. The horrors’ searches are methodical and efficient, resulting in the destruction of nearly everything in their path. An army of horrors can devastate an entire nation in a matter of weeks.

A clockwork horror appears as a four-legged, mechanical arachnid with a body about 2 feet in diameter. It is made of a base metal (such as iron) overlaid with a thin patina of precious or semiprecious metal. A large gem is embedded in the creature’s brow. A single razor saw is situated near the front of its head where a mouth would normally be located. The more powerful clockwork horrors are more fantastically designed and decorated than the lesser ones. Servant clockwork horrors with overlays of less precious metals are known to exist, but these serve the hierarchy primarily as laborers.

Clockwork horrors communicate in their own language of mechanical sounds. The linked mind that they share allows for instant communication among individual horrors within 10 miles of each other.

Logic indicates that since the horrors are mechanical beings, someone or something must have created them. What happened to that being is unknown. Some sages theorize that the adamantine horror rebelled against and slew its creator, then devised the other types of clockwork horrors to serve as its armies

Gold horrors are the commanders of the clockwork horror armies. They supervise the electrums and other lesser horrors, ensuring that the orders of their superiors are obeyed.

Previous Versions

Name Date Modified Views Adds Version Actions
4/27/2021 8:25:11 AM
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Coming Soon
4/30/2021 5:18:52 AM
29
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Coming Soon

Habitat: UnderdarkUrban

breemaker

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