Huge Ooze, Unaligned
Armor Class 7
Hit Points 95 (12d10 + 30)
Speed 20 ft., climb 20 ft.
STR
16 (+3)
DEX
5 (-3)
CON
16 (+3)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Damage Immunities Acid, Cold, Lightning, Slashing
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amorphous. The pudding can move through a space as narrow as 1 inch wide without squeezing.

Corrosive Form. A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed.

Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage.

The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.

Spider Climb. The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Spew Zombie As an action, this Ooze may spew forth up to 4 zombie from any side, provided there is a free space to do so. The zombie is idential to the zombie found in the basic rules, however it deals an additional 1d6 Acid damage with a melee attack. Furthermore, the zombie may spew a sticky, acidic goo out of its mouth in a 15ft cone. Targets must make a DC 11 Dexterity save or take 1d8 Acid damage and suffer a minus 10 ft. to their movement speed. This speed penalty is cumulative. When a creature is rendered to a 0ft. movement speed, they are incapacitated and the zombie begins dragging them back to the Ooze. An ooze begins any encounter with 1d6+3 potential zombies. 

Habitat: Underdark

Marshall112358

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