Smite (1/Day). Once per day, when an Asura hits with an attack, it may chose to smite the target if it is a fiend, aberration, fey or, undead. Dealing an additional 2d8 radiant damage on hit.
Innate Spellcasting.The Asura's spellcasting ability is Charisma (spell save DC 13). The Asura can innately cast the following spells, requiring no material components: At will - Detect Evil and Good, Zone of Truth
Magic Resistance. The Asura has advantage on saving throws against spells and other magical effects.
Multiattack. The Asura may make 2 melee attacks a turn. Once per turn, the asura may replace one melee attack with a use of Burning Wind
Talons. Melee Weapon Attack: +5 to hit, reach 5 ft, 1 target. Hit: 9 (1d8 + 3) Slashing Damage.
Flaming Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) Slashing damage plus 3 (1d6) Fire damage.
Burning Wind. All creatures within 15ft of you must make a DC 13 Dexterity saving throw, taking 2d6 fire damage on a fail, half as much on a success.
Description
You are drawn first to the being's fiery, piercing eyes, then to the long mane of coppery-red hair that crowns its pale head. Marble-white flesh covers the being's stately frame. Its legs end in birdlike talons with ruby-sharp claws, and wings of crackling flame spring from its narrow shoulders.
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