Tiny Aberration, Any Alignment
Armor Class 24 Natural Armour
Hit Points 615 (30d20 + 300)
Speed 60 ft., Walk 20 ft.
STR
10 (+0)
DEX
30 (+10)
CON
30 (+10)
INT
5 (-3)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +19, WIS +10
Damage Vulnerabilities Poison
Damage Resistances Bludgeoning, Force, Slashing
Damage Immunities Cold, Fire
Senses Passive Perception 11
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (3/Day). If the BBEGg fails a saving throw, it can choose to succeed instead.

Magic Resistance. The BBEGg has advantage on saving throws against spells and other magical effects.

Fury of the Uncookable. Any creature that is within 20 ft of the BBEGg during its turn takes 1d10 [Fire] damage as the BBEGg tries to cook itself

 

Actions

Multi Attack. The BBEGg is able to make 5 attacks as part of its attack action. It must make a minimum of 1 Shell Smash. It also may make the Yolk Swamp attack as a part of the attack action

Shell Smash. Melee Weapon Attack: +19 to hit, reach 5 ft., 1 target. Hit: 32 (4d10 + 10) [Bludgeoning] damage. 

Albumen Grab. RangedWeapon Attack: +19 to hit, range 20 ft., 1 target. Hit: 24 (4d6 + 10) [Bludgeoning] damage.

Yolk Swamp [Recharges on 4-6].  SavingThrow range 60 ft., 15 ft Radius, Hit: 32 (4d8) [Fire] +  (4d8) [Cold] damage.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

The BBEGg can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tarrasque regains spent legendary actions at the start of its turn.

Attack . The BBEGg makes one Shell Smash attack.

Move. The BBEGg moves up to half its speed, this also actives the Fury of the Uncookable ability

Yolk Swamp (Costs 2 actions). The BBEGg forcefully recharges its Yolk Swamp ability

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

It's here, and its angry

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberation

mm1mc

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