Medium Undead (Any Race), Neutral Evil
Armor Class 12
Hit Points 500 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +7
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened, Paralyzed, Poisoned, Stunned
Senses Darkvision 60 ft., Passive Perception 8
Languages None
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 10, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1below the hit points it had the last turn instead.

Rose Flower. If this creature has not yet risen from the dead, and there is a rose petal/flower over where it lays, a chained one can not rise from the dead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Target that is bitten by a chained one must make a DC 15 dexterity saving throw. On a failed save the creature has 8 turns to get healed in some way. If that creature is not healed in 8 turns they die, and  a zombie monster takes its place. 

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. 

Habitat: Urban

Lil_Gmaw

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