Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 9 (2d6 + 2)
Speed 35 ft.
STR
10 (+0)
DEX
15 (+2)
CON
11 (+0)
INT
9 (-1)
WIS
7 (-2)
CHA
9 (-1)
Skills Stealth +6
Damage Vulnerabilities Radiant
Damage Resistances Fire
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin They understand Common and Goblin, but most are unable to utter more than a few words at a time.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Cursed Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 2) slashing damage.

Cursed Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 2) piercing damage.

Description

Corrupted Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Their minds and bodies have been infected by a higher power, and they have lost all free will. They attack with no regard to their own lives, going so far as to sacrifice themselves so another might injure their target. Individually weak, they gather in large numbers to torment other creatures. 

As they are already under the control of another being, they are immune to being charmed or frightened. 

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Deccashoots

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