Martial Advantage. Once per turn, the hobgoblin can deal an extra 9 (2d8) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Bloody Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d10 + 1) slashing damage, or 6 (1d12+ 1) slashing damage if used with two hands.
Cursed Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d10 + 1) piercing damage.
Description
Corrupted Hobgoblins are large goblinoids with dark orange or red-orange skin. Although subservient to a higher power, they retain the intelligence required in order to lead corrupted goblins. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle. They are willing to sacrifice themselves to fulfill their goals, but only if absolutely necessary.
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Posted Aug 23, 2021Feel like maybe its melee and ranged attacks should have unique effects on hit due to their unique names, but otherwise this is a cool idea