Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 19 (chain mail, shield)
Hit Points 22 (4d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
9 (-1)
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Goblin Common and Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Martial Advantage. Once per turn, the hobgoblin can deal an extra 9 (2d8) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

Bloody Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d10 + 1) slashing damage, or 6 (1d12+ 1) slashing damage if used with two hands.

Cursed Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d10 + 1) piercing damage.

Description

Corrupted Hobgoblins are large goblinoids with dark orange or red-orange skin. Although subservient to a higher power, they retain the intelligence required in order to lead corrupted goblins. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle. They are willing to sacrifice themselves to fulfill their goals, but only if absolutely necessary. 

Monster Tags: Goblinoid

Habitat: DesertForestGrasslandHillUnderdark

Deccashoots

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