Keen Hearing and Sight. The bat has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
Blindness.
You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Description
The batern is a medium sized beast like a bat, but with a lantern on its head that shines in the dark. Rather than using echolocation, the batern is able to see using this latern.