Gargantuan Celestial (Titan), Chaotic Neutral
Armor Class 25 (natural armor)
Hit Points 890 (35d20 + 350)
Speed 60 ft., fly 150 ft.
STR
30 (+10)
DEX
20 (+5)
CON
30 (+10)
INT
15 (+2)
WIS
30 (+10)
CHA
20 (+5)
Saving Throws STR +19, DEX +14, CON +19, INT +11, WIS +19, CHA +14
Skills Athletics +30, Intimidation +30, Perception +30
Damage Resistances Fire, Lightning, Damage from Spells
Damage Immunities Acid, Cold, Poison, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 800 feet, Truesight 300 feet, Passive Perception 25
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Frightful presence . all creatures that see Zzyixine must succeed on a dc23 wisdom saving through or be frightened for 1 minute they can repeat the saving through at the end of their turns on a success they are immune to this trait for 1 minute

Intimidating presence. Creatures have disadvantage on attack rolls and saving throughs while they are while they are within 40 feet of Zzyixine

Legendary Resistance (5/Day). If Zzyixine fails a saving throw, it can choose to succeed instead.

Magic weaponsZzyixine's weapon attacks are magical

Magic Resistance. Zzyixine has advantage on saving throws ag ainst spells and other magical effects in addition Zzyixine takes no damage if it succeeds on spell saves and only half damage if it fails.

Siege Monster. Zzyixine deals Quinteple damage to objects, structures, and constructs.

Regeneration. Zzyixine regains 20 hit points at the start of its turns, if it takes radiant or necrotic damage this trait doesn't function

Rage of Zzyixine. When Zzyixine dies for the first time it immediately regains half its hit points, it gains immunity to force damage , and all of its attacks deal 27 (5d10) extra force damage when it hits. In addition upon Zzyixine's second death Zzyixine deals 220 (15d20) force damage to all creatures and 5 times that damage to objects, structures, and constructs in a 100 foot sphere centered on itself.

 

Actions

Multiattack. Zzyixine makes 12 attacks in any order; 1 with its bite, 4 with its quills, 3 with its claws, 2 with its tail, and 2 with its horns. it can use its swallow instead of its bite.

Bite. Melee Weapon Attack: +20 to hit, reach 5 ft., 1 target. Hit: 36 (4d12 + 10) piercing damage and the target is grappled, the target can break free with a successful dc 25 strength (athletics) or dexterity(acrobatics) check. Zzyixine can only have 1 creature grappled like this at a time.

Horns. Melee Weapon Attack: +20 to hit, reach 10 ft., 1 target. Hit:  31 (3d10 + 10) piercing damage.

Tail. Melee Weapon Attack: +20 to hit, reach 20 ft., 1 target. Hit: 34 ( 4d8 + 10) bludgeoning damage and the target is knocked prone

Claw. Melee Weapon Attack: +20 to hit, reach 5 ft., 1 target. Hit:  33 (5d6 + 10) slashing damage.

Quill . Ranged Weapon Attack: +15 to hit, range 50/200 ft., 1 target. Hit: 29 (8d4 + 5) piercing damage.

Swallow. Zzyixine makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside Zzyixine, and it takes 56 (16d6) acid damage at the start of each of Zzyixine's turns.

If Zzyixine takes 60 damage or more on a single turn from a creature inside it, Zzyixine must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall  in a space within 10 feet of Zzyixine. If Zzyixine dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.

Legendary Actions

Zzyixine can take 5 legendary actions choosing from the options below. Only 1 legendary action can be used at a time and only at the end of another creatures turn. Zzyixine regains all spent legendary actions at the start of its turn

Move. Zzyixine moves up to half its speed

Swallow. Zzyixine swallows one creature it is grappling

Claws (Costs 2 Actions). Zzyixine makes 2 claw attacks against one creature it can see

Acid spray (Costs 2 Actions). Zzyixine breathes acid in a 80 foot cone. each creature in the cone must make a dc20 constituition saving throw or take 12d8 acid damage on a failed save or half as much damage on a success

 

Description

Ah Zzyixine, the terrifying king of monsters, It could destroy countless worlds if unleashed but instead it waits in its cocoon waiting for some foolhardy adventurers to wake it up. 

Habitat: Urban

Goliamath

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