Medium Humanoid (Any Race), Any Alignment
Armor Class 14 n/a
Hit Points 32 (9d8)
Speed 30 ft.
STR
9 (-1)
DEX
16 (+3)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws INT +5, WIS +3
Skills Acrobatics +0, Athletics +0
Damage Resistances Fire
Senses Passive Perception 11
Languages Any four languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The mage is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +4 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, frostbite, sacred flame, ray of frost

1st level (4 slots): shield, witch bolt, magic missile, Ice Knife

2nd level (3 slots): misty step, suggestion

3rd level (3 slots): counterspell, fireball, fly

 

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

Monster Tags: NPC

Habitat: Urban

cfreak

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