Armor Class
16
(natural armor)
Hit Points
55
(9d10 + 27)
Speed
25 ft.
STR
20
(+5)
DEX
10
(+0)
CON
16
(+3)
INT
6
(-2)
WIS
12
(+1)
CHA
5
(-3)
Skills
Perception +7
Damage Resistances
Necrotic
Damage Immunities
Acid
Condition Immunities
Frightened
Senses
Darkvision 60 ft., Passive Perception 17
Languages
Deep Speech
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. Regeneration. At the end of its turn it can heal 1d6 HP.
Actions
Tentacle Whip. (+8 to hit)(1d8+6)(10ft range)(2 hits)
Sludge Throw. (+8 to hit)(1d4+4)(20/30ft range)(1 hit)(if hit the target is slowed lasts for a turn)
Description
Covered in black sludge, tentacles, and spines, this abomination is a sight to behold
Comments