Medium Monstrosity (Locathah), Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 55 (9d10 + 27)
Speed 25 ft.
STR
20 (+5)
DEX
10 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
5 (-3)
Skills Perception +7
Damage Resistances Necrotic
Damage Immunities Acid
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 17
Languages Deep Speech
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.                                                                                           Regeneration. At the end of its turn it can heal 1d6 HP.

Actions

Tentacle Whip. (+8 to hit)(1d8+6)(10ft range)(2 hits)

Sludge Throw. (+8 to hit)(1d4+4)(20/30ft range)(1 hit)(if hit the target is slowed lasts for a turn)

Description

Covered in black sludge, tentacles, and spines, this abomination is a sight to behold

Habitat: Underwater

Gaydd

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