Huge Aberration, Chaotic Neutral
Armor Class 30
Hit Points 1500 (12d20 + 2000)
Speed 200 ft.
STR
26 (+8)
DEX
20 (+5)
CON
30 (+10)
INT
28 (+9)
WIS
29 (+9)
CHA
30 (+10)
Saving Throws STR +17, DEX +14, CON +19, INT +18, WIS +18, CHA +19
Damage Vulnerabilities Thunder
Damage Resistances Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Magic Weapons; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness, Ranged Attacks, Damage Dealt By Traps; All, Bludgeoning from non magical attacks; Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness, Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Damage Immunities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Metal Weapons; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Senses Blindsight, Passive Perception 20
Languages All the languages
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

SERVER RAID!!!. Raid a server and bring it to its knees...

Spellcasting. The Chaos Gremlin is a 20th-level spellcaster. Its spellcasting ability is Wisdom. The Chaos Gremlin has following Rogue-Bard spells prepared:
Cantrips (at will): Server Raid, Troll, Bring in the Admin.

Actions

Gremlin Intelligence. Use your inherent chaotic force to outwit any opponent.

Melee Attack. Hit with large pointy object: +2 to hit, reach 200 ft., 5 targets. Hit: 12d6 bludgeoning, multi-target.

Action Ranged Attack. Server Raid: +2 to hit, range 300/1200 ft., ∞ targets. Hit: 12d20 piercing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Evade All. Use your wily cunning to evade any and all attacks from enemies.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Anything is possible using this.

Dream big Dreams. After completing a long rest, you can wish for 1 thing. Anything.

Description

The Chaos Gremlins are a force as old and as powerful as nature. When you hear them coming, run, for nothing escapes their meming grasp.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
4/28/2021 4:19:17 AM
1
1
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Coming Soon

Monster Tags: abberationaberration

Nebechazzar

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